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Reach Studio unveils new content slate as it accelerates video expansion

Other announcements include the launch of Reach Live, a new events and experiential division built on the award-winning Pride of Britain heritage.

Reach Studio unveils new content slate as it accelerates video expansion
Maria Purcell: "When we talk about transformation, we don't mean leaving one world behind for another; we mean taking the trust and audience connection Reach has built over generations and evolving it into a richer, faster, more visual future.”

Reach plc, a UK commercial news publisher, has unveiled five major developments at its ReachFWD 2026 event, its annual showcase for commercial partners, marking the next chapter in the growth of Reach Studio and another key milestone in the business’s digital transformation.

Among the announcements is the launch of Reach Studio's 2026 content slate, a portfolio of original, audience-led video and social formats spanning sport, lifestyle, entertainment, and gaming. Joining the slate as an all-new launch is All Out Fighting, a weekly channel covering boxing and MMA. The publisher says the 2026 content slate also builds on Reach Studio's existing portfolio of successful franchises, including All Out Football, which has generated over 60 million views in its first football season across more than 2,000 videos; Cash Queens 2.0, its new money saving social video series targeting Reach's 8.1 million female readers who are the UK's primary household shoppers; OK Loves, the social video extension of established lifestyle brand OK!, featuring fashion and beauty series, ‘Off The Rails’ and ‘The Look for Less'; All Out Gaming, which delivered 6.1 million YouTube views in 2025; and All Out Rugby League, which is in its first year and achieving 94% engaged views.

Underpinning the growing video offering is significant expansion of Reach Studio's creative capabilities, the publisher continued, including new team appointments across video production and social content, and the launch of a dedicated TikTok Creator Network, which sees Reach journalists across the portfolio building their individual creator profiles and followings.

The launch of an events, experiential, and live experience division called Reach Live Experiences has also been announced. This offering is built on Reach’s heritage of Pride of Britain and Pride of Scotland Awards; designed to extend the company's trusted editorial brands into real-world audience engagement at scale for advertisers. The publisher says the live experience expansion will allow partners to translate the Studio content slate into real-world activations rooted in the passion points of Reach audiences.

Alongside this, Reach has announced it is introducing a new Audience planning Framework called LIVE, a proprietary audience planning tool drawing on billions of data points and structured around four dimensions, Location, Interests, Values, and Engagements, to provide advertisers with greater precision in their media investment.

Maria Purcell, interim chief revenue officer at Reach plc said: "When we talk about transformation, we don't mean leaving one world behind for another; we mean taking the trust and audience connection Reach has built over generations and evolving it into a richer, faster, more visual future.

“We are confident and excited in Studio's role in the future of this business. As audience behaviour shifts, our response is not to stand still. It is to build further into the spaces where we know attention, engagement, and commercial opportunity are growing."

Reach Studio is already an established and deeply embedded part of the business, the publisher continued, with production hubs in London, Manchester, Liverpool, Birmingham, Newcastle, and Glasgow, and more than 100 video content producers and editors embedded across the UK. Developed around Reach's core brand proposition, Where People Live, Studio takes its perspective from real presence in the communities, passions, and conversations that matter to audiences across the UK. Reach says the announcements are the next step in its strategic investment in video-first content, it says a trajectory already reflected in Reach Studio's 42% increase in winning briefs over the last six months.


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